Hi, I am Rémi Delauzun

Software Engineer

Versatile software engineer with experience in both the video game and aerospace industries. I worked for one year at Quantic Dream as a UI Developer, contributing to the multiplayer MOBA project Spellcasters ChroniclesMy work focused on developing scalable, high-performance user interfaces, including in-game shop systems with Steam transaction integration, 2D and 3D customization systems, daily quest features, HUD implementation, and UI performance optimization.

I also gained professional experience in the aerospace sector through civilian projects for the DGAC (Directorate General of Civil Aviation), developing applications used in air traffic control towers (Elvira and Redevance), as well as military projects for Safran Aircraft Engines involving Rafale aircraft engine systems.

With a background in robotics engineering, I specialize in C/C++ development and real-time systems, combining strong technical expertise with a focus on intuitive and efficient UI/UX design.

Technical Skills

Languages: C, C++, C#, JavaScript, TypeScript, Java, Python, VHDL
Frameworks & Tools: Godot, Qt, React, Angular, VueJS, NodeJS, Matlab
Expertise: UI Development, UI/UX, Performance Optimization, Real-Time Applications, Scalable Systems