Since 2019, I have been developing my skills in video game development through participation in numerous game jams. I began developing with Godot and later explored Unity and Unreal Engine before choosing Godot as my primary engine. My first project, Saute-Tromblon, was created during a school game jam. Since then, I have continued to take part in game jams both independently and as part of collaborative teams, gaining experience in rapid prototyping, gameplay programming, and teamwork.
Rhythm-based mini city-builder developed in 4 days for the GMTK Game Jam.
Team : 4 Collaborators (two developers, one game designer, one 3D artist)
Time Limit : 4 Days
Theme : Countdown
Build: Place your buildings on the Martian soil to produce the resources needed to expand your colony.
In Rhythm: Each building generates resources after a countdown. Watch the tracks and hit the right key at the exact moment the cycle ends to collect your gains!
Survive: Avoid disaster! Reach the end of the global countdown while managing unexpected events striking the planet (meteor showers, snowstorms, and other Martian perils).
Play as a satellite technician operating a control room station.
Team : 3 Collaborators (3 developers)
Time Limit : 3 Days
Theme : Signal
Adjust satellite antennas to intercept and decode transmissions from spacecraft and satellites using a suite of signal-processing machines, then respond to incoming communications in real time.
Magg, a young lady has just taken over her aunt’s potion store. She’s trying to improve the store’s reputation, despite a nasty situation…
Team : Solo developer
Time Limit : 2 Weeks
Theme : Shadow & Alchemy
This is an action-platformer game. The goal is to brew potions for ordinary customers; or to poison them and then deliver their bodies to the customers who ordered them.
Game Design Document Link
Online Multiplayer Pixel Art Fighting Game
Team : Solo Developer
Time Limit : 1 Week
Theme : Multiplayer
Built a 1v1 online multiplayer fighting game. Designed and integrated cloud-based multiplayer services using Amazon Web Services to support session management, and online gameplay synchronization.
A small 3D experimentation project inspired by the cozy rendering style of A Short Hike and the isometric movement design of TUNIC. I wanted to explore how stylized visuals, camera perspective, and responsive movement could create a relaxing yet immersive gameplay experience.
Another 3D experiment featuring portals inspired by various concept art and the animated movie Suzume.